An environment I made for my course with Rebelway ' environment design' using Houdini and the USD workflow and stage context to place objects and scatters.
The terrain is made in Gaea, using a .Tor bridge in Houdini to further alter the terrain for texturing, as houdini's terrain generation is very efficient or robust as Gaea's just yet. Houdini Karma is used for rendering the scene. The main structure is made in 3D-Coat, assets are from megascans, besides the palm tree.